Replication data for: The Impact of Sexualized Video Game Content and Cognitive Load on Rape Myth Acceptance and Dehumanizationdoi:10.18710/FDJEIBDataverseNO2021-03-191Noël, Tania; Larøi, Frank; Burnay, Jonathan, 2021, "Replication data for: The Impact of Sexualized Video Game Content and Cognitive Load on Rape Myth Acceptance and Dehumanization", https://doi.org/10.18710/FDJEIB, DataverseNO, V1, UNF:6:99rVaQ8+tqyf9iNV4hY7Ow== [fileUNF]Replication data for: The Impact of Sexualized Video Game Content and Cognitive Load on Rape Myth Acceptance and Dehumanizationdoi:10.18710/FDJEIBNoël, TaniaLarøi, FrankBurnay, JonathanUniversity of BergenDataverseNOUniversity of BergenNoël, TaniaLarøi, Frank2020-10-05Social SciencesVideo gamesCognitive loadSexualizationRape mythsDehumanizationThis study examined the consequences of sexualized video game content and cognitive load on rape myth acceptance, and whether dehumanization of the victim and of the perpetrator mediated these effects. Participants (N=142) played a video game using sexualized or non-sexualized female characters. Cognitive load was manipulated by setting the difficulty level of the game to low or high. After gameplay, participants read a rape date story, and were then asked to judge the victim’s and the perpetrator’s degree of responsibility and dehumanization. It was hypothesized that playing the video game with a sexualized content would increase the responsibility assigned to the victim and diminish the responsibility assigned to the perpetrator. Further, dehumanization of the victim and the perpetrator was expected to mediate this relation.
The dataset consists of three files, containing the "read me" document providing all the information needed to understand the data files and two data files. These last two files are identical except for their file formats. They contain the data of the study.individualsParticipants (71 male and 71 female) were recruited from a Belgian university. They were aged between 18 and 27 years (M = 21.66, SD = 1.53). Participation was voluntary and unpaid.experimental data142Using Gpower, we calculated the number of participants needed for a power of .80 and a medium effect size. Based on this, a minimum of 128 subjects were required.Participants were recruited through social networks and by word of mouth. Participation was voluntary and unpaid. Data collection was done face-to-face. The participants were invited to play a video game and than to answer different questionnaires.Noël, T., Larøi, F., & Burnay, J. (2021). The Impact of Sexualized Video Game Content and Cognitive Load on State Rape Myth Acceptance. Frontiers In Psychology, 1210.3389/fpsyg.2021.614502Noël, T., Larøi, F., & Burnay, J. (2021). The Impact of Sexualized Video Game Content and Cognitive Load on State Rape Myth Acceptance. Frontiers In Psychology, 12Data_2020.tab14213text/tab-separated-valuesUNF:6:99rVaQ8+tqyf9iNV4hY7Ow==SEXL-1.0.0.9999500536922491-1.0142.01.00.0-0.08450704225352122UNF:6:R1RXxGsSDA08Ieus9WrXig==CL1.01.0034402913675669.-0.014084507042253478142.0-1.00.0-1.0UNF:6:1yycQsDKKdg5FeIhLSw9dA==FAM0.0-0.307360428142.0.1.0000000007433265-9.15493354052058E-11-0.3750746176.39634432UNF:6:sM57TNgHAI2EBg1jwNf6/Q==GI0.9999985043665996142.00.351670000000000040.0-2.6988.-1.197183098529026E-60.91657UNF:6:4rT1IoEXn9R7DyrZfUhz+g==AG142.0-0.04060.07.042253522795229E-82.84224.0.9999998715762305-1.92936UNF:6:5tWm2P90ODhC4kgXV5Vwxg==BS-1.72612.2.1126760561994085E-7-0.16199142.00.99999992441522282.782270.0UNF:6:G9R4/dWgxYoAplt9nUQdfQ==RMA-3.521126760078247E-7-2.77218.1.59125142.00.99999998154780960.00.13677UNF:6:wBkzitSuxQprSUD2iv7+XQ==respS-7.746478873411373E-72.535490.0-0.260160.9999998860255783-1.45829.142.0UNF:6:TrwAInNSJtwfCL3pZy8Xow==respA1.0000000602874644-3.61038142.0.1.050294.929577464993034E-70.227820.0UNF:6:BPVLXhTghNzO2lmF4OB4aQ==SHU-2.32450.64565576393766481.6549295774255922E-60.0535975.1.143745142.00.0UNF:6:ZaSrqIFXk3dqyS+5a89qPg==SHN0.73084104233704660.00.12874.-2.464788732168141E-7142.02.52829-2.20878UNF:6:Z1itlld6wzopKTDpLKaZGw==AHU-2.5293750.01.992145142.01.7605633803088608E-70.0759050.6352322160827777.UNF:6:iXL9BvgDvfcS9Iyt7tbCZA==AHN1.740965142.0-2.094883.5211267611444915E-7.0.0209450.73814520854270680.0UNF:6:VRu0W9cHzd6ZcaduYEpoPg==00_README.txttext/plainData_2020.txttext/plain