4,891 to 4,900 of 8,468 Results
Mar 23, 2022 -
Replication Data for: Biofilm Responsive Zwitterionic Antimicrobial Nanoparticles to Treat Cutaneous Infection
Comma Separated Values - 193 B -
MD5: 9ccf476da93d8f63c69f1f76ea8f1de1
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Mar 23, 2022 -
Replication Data for: Biofilm Responsive Zwitterionic Antimicrobial Nanoparticles to Treat Cutaneous Infection
Comma Separated Values - 1.7 KB -
MD5: b64a28d5cd3421ddc51bf9902881610b
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Mar 23, 2022 -
Replication Data for: Biofilm Responsive Zwitterionic Antimicrobial Nanoparticles to Treat Cutaneous Infection
Comma Separated Values - 1.9 KB -
MD5: 2d06e5163719745cef5aee2e9ecb6089
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Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 9.1 KB -
MD5: 8c6f00b95f8088fc9366609312ccb458
A table showing all variables used in the different data files with definitions and information about which variables are included in each file. |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 13.4 KB -
MD5: 27266c13ab48d7cfbb97ca686554cd83
A table listing all machine vision technologies, sentiments and topics identified in the works, with the definitions used for this project. |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 53.6 KB -
MD5: 8b94afbe348ece3a260243255e4d1ff4
Lists all Characters that interact with machine vision with fields describing how they are represented in the Creative Work. Each character has a separate row and no variables (columns) have multiple values. |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 37.7 MB -
MD5: b1798e09f0eb904b25adb9b3d4243225
Lists 500 creative works (artworks, video games, noels, movies etc) where machine vision technologies are either represented or used in the work. Variables include the title, overall genre (art, game, narrative), year of publication, country, technologies referenced and used, topics in the work, sentiment shown towards machine vision, and character... |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 10.2 KB -
MD5: aa21e47c6f15b7e2b3eb4eb0305caf89
Creators (artists, authors, producers etc) of the creative works with Wikidata IDs if available. Can be joined with worksinfo.csv, which links each work to a creator. |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 7.4 KB -
MD5: 7a80cb5908707b0140385b1776ef3cb5
Lists narrative creative works with their subcategory, i.e. whether the narrative work is a movie, a novel, a TV series etc. Subgenres are not included in the other datasets, but the WorkID allows the data to be connected. This format of the data has a new row for each new genre or subgenre. |
Mar 22, 2022 -
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
Comma Separated Values - 576.7 KB -
MD5: 727fc3006956ef9bc46ad565116256c6
Includes textual descriptions of each situation explaining how machine vision technologies are used. Descriptions often include some interpretation and were written by the project team. The file also includes quotations (linguistic excerpts) from some of the works, particularly literary works, but also some movies, artworks and games where relevant... |
