This dataset is from the Horizon project SENSE. The New European Roadmap to STEAM Education.
The dataset originates from a three-phase survey conducted during a workshop designed to assess participants’ evolving self-perception regarding various aspects of citizen science (CS) and artistic practices. The survey was administered at three distinct moments throughout the workshop, allowing for a progressive evaluation of participants’ attitudes, confidence, and understanding of citizen science practices and its possible relationship with artistic practices. The resulting data capture how participants’ perspectives developed over time, providing insights into the workshop’s impact on their engagement with interdisciplinary and participatory approaches. Participants were member or related member of organizations that conformed the SENSE. project.
The implementation of the workshop was aimed to:
- Reflect about how CS can be related to a variety of educational contexts to change the way we approach STEM, and the way we understand and run a scientific research project.
- Reflect on the implementation of CS and artistic practices in local contexts.
- Build spaces of interaction among the workshop participants, allowing the participants to collect and experiment CS strategies that might be valuable to the SENSE. project partners and their communities.
- Set the conditions to the consortium and associated partners to further reflect on citizen science and art practices in a proactive manner.
- Explore and contribute to the essence of the theoretical and practical foundations of SENSE.STEAM.
The workshop was divided in 4 major blocks. To start the workshop, we stressed the need to work cooperatively in CS research. We thus intentionally built an activity to discover the diversity of workshop participants profiles (skills, competences, and attitudes). After this interactive session, we started the Context block. Workshop participants were introduced to Citizen Science with an initial plenary talk and then learned about 4 different CS and Art experiences in a conversational mode and in small groups. Those projects were already developed by 4 different consortia members. After a discussion, we started the research-in-the-field block. Participants actively went through the different steps of a CS project with different tools and methods to succeed in the creation and manage their own CS projects, according to their realities. The research topics were selected by Louvre and the topics were motivated by art-inspired perspectives. The research was highly contextualised (as most of the CS projects), inside the Louvre rooms. A discussion with all participants wrapped up the workshop. After sharing the results of their research-in-the-field, participants critically reflected on the whole experience and shared their own visions about CS and Art practices. This final discussion under the form of a round table helped to offer further guidance to STEAM Labs interested in CS practices and on how they can converge with Art practices.
The survey being implemented is a simplification and adaptation of the survey Universitat de Barcelona performed to analyse the dynamics of the participation of librarians and users in a local CS project (Cigarini, Bonhoure, Vicens and Perelló, 2021). The approach is based on the Theory of Planned Behavior (Ajzen, 1991) and assumes that the intention to remain engaged in activities is best predicted by positive views (attitudes), favourable opinions held (subjective norms), and individual perceived ability to be engaged in the activities (perceived behavioural control) (Ajzen, 1991). The survey also included a question on whether workshop participants consider that CS and artistic practices are related to each other.
To dynamically monitor the views and opinions of the workshop participants, three almost identical surveys were launched in three different moments of the workshop. The three moments were:
- Survey 1. Launched before starting the workshop. Workshop participants were asked to answer the survey after the Welcoming session (Day 1) and before introducing CS and Art practices.
- Survey 2. Launched during the workshop. Workshop participants were asked to answer the survey after the Session 3: Test and Action Plan).
- Survey 3. Launched when the workshop ended (Day 2).
The dataset is a simple table including all responses (csv format) and the questions of the survey are in a separate file (docx format). The workshop participants were asked to fill in an online questionnaire, and before starting the workshop, they signed an informed consent. To ensure anonymity, the participants were assigned an ID number to complete the three surveys.
References
Ajzen, I. (1991). The theory of planned behavior. Organizational behavior and human decision processes, 50(2), 179-211. https://doi.org/10.1016/0749-5978(91)90020-T
Cigarini, A., Bonhoure, I., Vicens, J., & Perelló, J. (2021). Public libraries embrace citizen science: Strengths and challenges. Library & Information Science Research, 43(2), 101090. https://doi.org/10.1016/j.lisr.2021.101090
(2025-10-29)